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| Special Edition Using Macromedia Director MX |
| by Gary Rosenzweig | QUE |
The book includes complete coverage of the newest version of Director, from advanced issues such as Lingo scripting and multi-user applications on how to employ the 3D API.
This edition includes more coverage of multi-user applications, using 3D media, efficient sprite editing with the context-sensitive Property Inspector, increased control of cast members through the Cast Manager, vector drawing tools that add illustration capability, and special imaging effects and transition behaviors to add pizzazz and drama to applications.
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| Macromedia Director MX for Windows and Macintosh: Visual QuickStart Guide |
| by Andre Persidsky, Mark Schaeffer | Macromedia Press |
Covers the latest version of Macromedia Director MX; available in December for $1,199 (for new users) and $399 (for users upgrading from versions 8.0 or 8.5) Visual approach quickly gets readers up-to-speed on all of the product s new features, including the streamlined Macromedia MX user interface, Mac OS X support, and major new workflow efficiencies. More than 335 million Web users have already installed Macromedia Shockwave Player the software used to play Macromedia Director MX projects. |
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| Macromedia Director MX and Lingo: Training from the Source |
| by Phil Gross | Macromedia Press |
Hands-on, project-based training lets readers get up to speed on Macromedia Director MX at their own pace. |
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| Shockwave 3D |
| by Jason Wolf | New Riders |
The ultimate cut-to-the-chase manual for 3D Web and interactive designers! Shockwave 3D capitalizes on the growing popularity of this established technology as it appeals to developers of games, multimedia presentations, and online content in need of more robust development than can be provided by Flash. Users will follow extremely concise tutorials using Shockwave 3D and Lingo code, learning as they go, and eventually funneling everything into a Shockwave 3D movie. This book is not the end-all reference; it's the quick road map for those who say "To hell with the instruction manual, let's play with Shockwave 3D and see how it really works." |
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| Director 8.5 Shockwave Studio Interface Design |
| by epic software group, inc. | New Riders |
Director 8.5 Shockwave Studio Interface Design has fifteen tutorials on creating a wide-range of interfaces with Director 8.5 and Shockwave that can be modified for use for any output: web, games, basic multimedia, and more. All of this is wrapped up with foundational information for those needing to refine their Director skills. The companion CD gives the access to all the files necessary for the completion of the chapter tutorials and each of the 15 interface examples. The CD also includes trial versions of Macromedia Director 8.5 Shockwave Studio for Mac and Windows. |
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| Director Shockwave Studio Developer's Guide |
| by James Newton | McGraw-Hill Osborne Media |
Engineer your way to excellence! Build advanced deliverables in the Director environment with focused information from one of the Shockwave community's most prominent authorities. Produce and deploy multimedia content for the Internet, CD-ROM, or DVD. |
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| Director 8.5 Shockwave Studio A Beginner's Guide |
| by Warren Ockrassa | McGraw-Hill Osborne Media |
Essential skills for first-time developers! Start at the beginning and build your knowledge of this sophisticated multimedia development tool using this easy-to-follow guide. Learn to create 3D gaming, e-commerce and customer service applications, and even online learning environments. |
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| Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio |
| by Allen Partridge | Sams |
Guide to teach developers how to create attention grabbing real-time 3D games with Director 8.5/ Shockwave Studio. Partridge shares some of his own experiences in game development. |
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| Director's Third Dimension |
| by Paul Catanese | Sams |
Director's Third Dimension has been designed with the Director developer with little or no 3D experience in mind. The purpose is threefold: To explain the fundamental concepts necessary to begin working with 3D; To demonstrate how these concepts manifest themselves in Director; To demonstrate strategies for the application of these concepts in terms of specific projects, including building charts, creating interfaces, and controlling characters in a 3D environment. |
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| Macromedia Director 8.5 Shockwave Studio for 3D: Training from the Source |
| by Phil Gross, Mike Gross | Macromedia Press |
Macromedia Director is the best-selling multimedia authoring program and the leading tool for creating interactive media for the Web, CD-ROM, DVD-ROM, corporate presentations, and more. Director 8.5 Shockwave Studio, the latest upgrade, now includes Intel Internet 3D Graphics Software, which means that for the first time, developers have an easy way to deliver interactive 3D content over the Web. Macromedia Director 8.5 Shockwave Studio includes Director 8.5, Fireworks 4, Shockwave 8.5 Player, Shockwave MultiUser 3 Server, and more. |
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| Special Edition Using Macromedia Flash MX |
| by Michael Hurwicz, Laura McCabe | QUE |
Special Edition Using Macromedia Flash MX provides readers with a comprehensive reference. It covers everyday basic skills quickly and concisely to allow more time to be spent detailing more advanced topics. It is organized by topic, rather than linearly, so that readers can jump in and learn only what they need to complete the task at hand. The authors have loaded the book up with real-world tasks, tips, and techniques as well as answers to questions that they've been hearing for years as trainers. Topics covered include using the Library more effectively, ActionScript Debugging, and creating dynamic Flash applications. |
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| Flash MX ActionScript for Fun and Games |
| by Gary Rosenzweig | QUE |
This book is full of games. Not just descriptions and theory, but the actual games themselves. This book contains all of the source code for each game. You can read the code, learn from it, and even copy the code to make your own games.
The early chapters take you through a 24-lesson tutorial that teaches you ActionScript in small steps. This prepares you for the more complex code found later in the book. Chapters 5 through 16 are full of complete examples. You can view the code listings in the book, or use the book's Web site to get the source files. The last chapter deals with more advanced techniques like high score boards and copy protection.
If you want a book that contains a lot of code examples, this is it.
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| Special Edition Using Director 8.5 |
| by Gary Rosenzweig | QUE |
Special Edition Using Macromedia Director 8.5 provides in-depth explanation of the complex features of Director and Lingo, as well as power tips and techniques to maximize the features and tools. While the first section is great for learning Director 8.5 from square one, you'll also find complete coverage of Director 8.5, from advanced issues such as Lingo scripting and multi-user applications to the hot new features of the latest release. It is a great book to use to learn Director from the ground up, as well as a great book to use as a reference. In addition, this book goes further into advanced territory than any other book on the market. The book includes lots of code and sample movies, as well as six chapters of complete applications (including seven games!). New feature coverage includes more than 100 new pages about Shockwave 3D. This book comes with tons of practical examples and complete, open source movies.
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| Advanced Lingo for Games |
| by Gary Rosenzweig | Hayden/QUE |
This book is full of games. Not just descriptions and theory, but the actual games themselves. This book contains all of the source code for each game. You can read the code, learn from it, and even copy the code to make your own games.
The first two chapters introduce you to the world of games and making games in Director. They provide you with a background that will help those who prefer to read this book cover-to-cover. The middle 21 chapters each take a specific game and show you how to create it. Every piece of Lingo code is in the book, as well as on the sample movies on the CD-ROM.
The last two chapters deal with two special topics. The first is how to make an Internet high score board. The last chapter shows you how to make a multiplayer game using the Macromedia Multiuser Server.
One of the things you will notice about this book if you quickly flip through the pages is the large amount of Lingo on its pages. This is a Lingo book, and you will find more Lingo here than probably in any other book.
On the CD-ROM, you will find full, open-source examples of each movie in the book. There are 23 complete games representing Chapters 3 through 25. |
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